In the previous post I looked at using Unreal Engine to do some presentation information on a project from Revit 2015. I found it had a steep learning curve and from Export from Revit you had to go into an intermediate programme such as 3d Max or Blender before importing it onto Unreal Engine. Then
I read this AEC Magazine article Christmas comes early at Epic Games about free features for Unreal Engine (UE) and thought I’d give UE V4 a go. I’d previoously played with Unity, and there is talk of a collaboration between Unity & AutoDesk for AEC industry, that means that the freee Unity will suddenly need
I’m developing a series of 3D PDF’s for an As-Built phase of a commercial project. I wanted to split the set into Architectural model, structural, specific services and a general fire model (passive only so where fire rated walls are located). My initial workflow was messy and hard to replicate so I wanted to make
I was looking at the GlideApps showcase and the Bogdan Popa created a News App. In it he uses IMPORTXML in Google Sheets to pull in web data that he filters to different tables. A nice app. I started thinking about what other import formulas does Google Sheets have, I know it has GOOGLEFINANCE
I went to a WordPress meetup and the presenter was discussing the content on your website. Why are you doing one and what are your goals. That stumped me for a while, I’ve sort of fallen in the habit of building something and my previous goals which were not met have fallen by the wayside.
Click this link to go to developed app. Glide is a bit like Coda, but different. Its intentions is to build an app without needing to code. Allowing you to focus on content rather than process. It has a free tier and you need to sign up/sign in. You need a google account so that
I’ve been messing around Revit URL parameters. The thinking goes thusly: If I’m on a mobile device, I can scan a QR code for URL to take me to……, but what if I’m on my desktop and want to follow a link? I dont want to go to the hassle of scanning a QR code,